A downloadable game

This game is a final project submission for Professor Chris Barney's Spatial and Temporal Design course at Northeastern University for the GSND master's program. We started this project by asking a question: How do you make a player spend a longer time than seemingly necessary in a small space? Our answer was to fill that space with tons of narrative rewards and make the player highly motivated to access those narrative rewards.

The background for this level is that you are a man who gave his son up for adoption 18 years ago and you are looking for your biological son. You've been able to track him down due to your powers of being able to visit memories associated with objects. At this point, the man has found his biological son's home and enters his room. This is the first opportunity the man has to access his son's memories directly.

We mainly focused on the level design for this project. We're quite proud of the architecture, texturing, and 3D modeling. All of the 3D models with the exception of the ukelele are original.  We worked on some scripting such as creating a script that highlights game objects that are interactable as well as a mini-game in the one interactable memory that was implemented.

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More than Just a Memory.exe 638 kB